About game inside a game inside a game inside a game inside a game inside a game
The title is not exaggerating. Sam Hogan's experimental game is built around nesting: inside each level sits a smaller game, and inside that one sits another, going much deeper than you might expect. You control a cube that needs to reach its goal, which means launching it into the next game down the chain.
Precise aiming matters more than clever logic, because the cube moves with physics and small mistakes add up as the screens shrink. Some moments involve handling more than one copy of the cube across different layers. The recursive presentation is the main attraction, and seeing how far down it goes is half the fun.
How to play game inside a game inside a game inside a game inside a game inside a game
game inside a game inside a game inside a game inside a game inside a game shows its controls on its own start screen. Press Play, then open the Controls, Help or How to Play option in the game menu. Click inside the game first so it receives your keyboard.
Playing game inside a game inside a game inside a game inside a game inside a game on a computer
Sam Hogan's nesting puzzle has you guide a cube toward its goal, which means launching it into the smaller game sitting inside the current one. Press Play now and click the play area once to focus it; the controls are listed on the start screen. Precise aim matters more than speed here, so line up each launch carefully and expect the layers to go deeper than you think.
Playing game inside a game inside a game inside a game inside a game inside a game on a phone or tablet
This Unity game has not been confirmed to work with touch. Its launches rely on precise aiming, which is easiest on a computer with a proper pointer, so aim those cube launches from a laptop, desktop or Chromebook. On a phone, stick with titles tagged "Desktop and mobile", which are known to support touch.
On a phone right now? Try Amaze, Block Blast and Coreball - they are built for touch screens.
Tips and tricks
- Take your time lining up each launch; small aiming errors grow as the games get smaller.
- Keep track of which layer and which cube you are controlling before you act.
Game details
| Developer | Sam Hogan |
|---|---|
| Category | Puzzle Skill |
| Platform | Desktop (needs a keyboard or mouse) |
| Technology | Unity WebGL |
| Price | Free |
game inside a game inside a game inside a game inside a game inside a game FAQ
What do you do in this game?
You guide a cube to its goal by launching it into smaller games nested inside the current one.
Who made this game?
Indie developer Sam Hogan created it, and he is also the maker of the puzzle game Cell Machine.





























